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[[material]]

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cote:playing_crossroads: 21 Hits
and is the physical realm. It has power over the material, and produces the best warriors of any element.
cote:spellbook:enchant_air: 3 Hits
armor, the process lends unusual qualities to the material. Swords and axes of the normal variety are liste... enchanted weapons upon it. This spell requires a material component from the element of the caster, and alt... e the same ones. The text also mentions that the material component is consumed, even if the spell fails to
cote:spellbook:enchant_earth: 3 Hits
armor, the process lends unusual qualities to the material. Swords and axes of the normal variety are liste... enchanted weapons upon it. This spell requires a material component from the element of the caster, and alt... e the same ones. The text also mentions that the material component is consumed, even if the spell fails to
cote:spellbook:enchant_water: 3 Hits
armor, the process lends unusual qualities to the material. Swords and axes of the normal variety are liste... enchanted weapons upon it. This spell requires a material component from the element of the caster, and alt... e the same ones. The text also mentions that the material component is consumed, even if the spell fails to
cote:spells_shield: 2 Hits
must be earned through experience, and requires a material component to be cast. ^ Realm ^ Spell Needed ^ Material Component Needed ^ | Air | [[cote:spellbook:airshield_air|Airshield]] | harpy feather
cote:spellbook:stoneshield_fire: 1 Hits
he duration. Additionally, this spell requires a material component from the realm of Earth, and suggests a
cote:spellbook:flameshield_water: 1 Hits
he duration. Additionally, this spell requires a material component from the realm of Fire, and suggests a
cote:spellbook:beastcall_earth: 1 Hits
he land, even in another Realm. The spell uses a material component from the Realm of the caster, it notes,
cote:spellbook:demoncall_earth: 1 Hits
he land, even in another Realm. The spell uses a material component from the Realm of the caster, it notes,
cote:spellbook:beastcall_air: 1 Hits
he land, even in another Realm. The spell uses a material component from the Realm of the caster, it notes,
cote:spellbook:erode_earth: 1 Hits
imum based on the innate magical potential of the material of the armor.// **Requirements**\\ Caster Realm:
cote:spellbook:harden_earth: 1 Hits
imum based on the innate magical potential of the material of the armor.// **Requirements**\\ Caster Realm:
cote:spellbook:pulverize_earth: 1 Hits
)**\\ //You make a thorough search of all related material, but you only find one reference to the spell. T
cote:spellbook:flameshield_air: 1 Hits
he duration. Additionally, this spell requires a material component from the realm of Fire, and suggests a