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cote:playing_crossroads:
21 Hitsand is the physical
realm. It has power over the material, and produces the best
warriors of any element.
cote:spellbook:enchant_air:
3 Hitsarmor, the process lends unusual qualities to
the material. Swords and axes of the normal variety are liste... enchanted weapons upon it. This spell requires a material
component from the element of the caster, and alt... e the same
ones. The text also mentions that the material component is consumed,
even if the spell fails to
cote:spellbook:enchant_earth:
3 Hitsarmor, the process lends unusual qualities to
the material. Swords and axes of the normal variety are liste... enchanted weapons upon it. This spell requires a material
component from the element of the caster, and alt... e the same
ones. The text also mentions that the material component is consumed,
even if the spell fails to
cote:spellbook:enchant_water:
3 Hitsarmor, the process lends unusual qualities to
the material. Swords and axes of the normal variety are liste... enchanted weapons upon it. This spell requires a material
component from the element of the caster, and alt... e the same
ones. The text also mentions that the material component is consumed,
even if the spell fails to
cote:spells_shield:
2 Hitsmust be earned through experience, and requires a material component to be cast.
^ Realm ^ Spell Needed ^ Material Component Needed ^
| Air | [[cote:spellbook:airshield_air|Airshield]] | harpy feather
cote:spellbook:beastcall_air:
1 Hitshe land, even in another Realm. The spell uses a material component
from the Realm of the caster, it notes,
cote:spellbook:erode_earth:
1 Hitsimum based on the innate magical potential of the material
of the armor.//
**Requirements**\\
Caster Realm:
cote:spellbook:harden_earth:
1 Hitsimum based on the innate magical potential of the material
of the armor.//
**Requirements**\\
Caster Realm: