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NOTE: Some spells will affect you if you do not specify a target. Test each new spell at each new level.
Lv Spell Effect
| 1 | Tentacle | Attack individual players and monsters |
| 1 | Flood | Showoff |
| 2 | Scry | See room description of where another player is |
| 3 | Fetch | Send water sprite asking other player to come to caster |
| 4 | Heal | Heals hit points |
| 5 | Immerse | Curse/Poison other player, buy cure from monk |
| 6 | Drunk | Make other player drunk, wears off, buy cure from monk |
| 7 | Snowstorm | Room-wide attack spell (you will take damage too) |
| 8 | Stoneshield | Protection from Earth, needs acorn |
| 8 | Airshield | Protection from Air, needs harpy feather |
| 9 | Beastcall | Summons a low-level Water creature, needs conch |
| 10 | Snowstrike | Like tentacle like stronger |
| 11 | Enchant | Make armor/weapon into Water item, needs pearl |
| 12 | Fury | Room-wide duration attack |
| 13 | Flameshield | Protection from Fire, needs sulphur |
| 14 | Rust | Curse armor, removes one blessing |
| 14 | Guard | Bless armor, cast again and again until fizzles |
| 15 | Nullify | Take away all player elemental shields |
| 16 | Icecone | Like snowstorm but stronger |
| 17 | Aid | Drain HP and SP to give to other player |
| 18 | Drown | Like immerse but stronger |
| 19 | Statuette | Make Water statue, summons low-level creature when invoked, needs conch |
| 20 | Icestrike | Like snowstorm but stronger |
| 21 | Fiendcall | Summons medium-level Water creature, needs conch |
| 22 | Scorn | Curse weapon, takes away one blessing |
| 22 | Favor | Bless weapon, cast again and again until fizzles |
| 23 | Frost | Drop other players combat time and regenerative powers (ego and dex bu 10 points?) |
| 24 | Enhance | Enhances duration of magic, curses or blessings on other player |
| 25 | Swindle | Trades what you are armed with with what monster/shopkeeper has (water axe?) |
| 26 | Strong | Increase self or others Ego and Str by 10 |
| 27 | Demoncall | Summon high-level Water creature, needs conch |
| 28 | Influx | Cause other player to heal quicker |
| 29 | Transform | Transforms monsters, shopkeepers, anything except a player into a water monster |
| 30 | Reflect | Protects caster from other player spells, needs turtle shell, must be recast after each spell reflected |
Spell List Contributed by Brandy “Thunderstruck” Tanner
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