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[[cote:spellbook:recall_air]]

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Recall Air

RECALL (Air)
A couple of books mention this Air spell. The texts list the spell as yet another example of the power Air holds over the winds. In conjunction with another spell, known as “Anchor” the spellcaster may summon the winds to carry him or her to any spot he has previously cast the “Anchor” spell. The volumes note that there are instances in which magical interference prevents the spell from working, and lists the city of Crossroads as one example.

Requirements
Caster Realm: Air
Caster Level: 8
Spell Point Cost: 30
Spell Energy: Air
Spell Component: None

Restrictions

This spell may not be cast on monsters.

Casting
Recall
Secret Number 1: 0
Secret Number 2: 0

Example
Ione casts recall on Evia.

Failure

Success
Ione spends 30 spell points to cast the spell.
Ione sees: The forces of Air respond to your call!
Others see: Ione gestures towards the sky, causing powerful currents of wind to surround Evia!

Magic Number: 34