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[[cote:spellbook:fiendcall_water]]

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Fiendcall Water

FIENDCALL (Water)
Several books on elemental creatures had references to this spell in them. The spell is for use in summoning a monster of the element of the caster. The monster will answer the summons all the way across the land, even in another Realm. The spell uses a material component from the Realm of the caster, it notes, although it doesn't specify which one.

Requirements
Caster Realm: Water
Caster Level: 21
Spell Point Cost: 100
Spell Energy: Water
Spell Component: conch

Restrictions

This spell may not be cast in “no combat” areas and puts the caster on the combat timer.

Casting
Summon
Secret Number 1: 113
Secret Number 2: 115

Example
Delia casts fiendcall on Ione.

Failure

Success
Delia spends 100 spell points to cast the spell.
Delia sees: You summon a creature of Water to your aid!
Others see: Delia passes Ione hand over a conch and casts a spell upon it. The conch lets forth a deep, long trumpeting sound, and then disappears, but you know that a water creature has been summoned.

Magic Number: 99