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| Lvl | Fire monsters | Hit Points | Type |
|---|---|---|---|
| 3 | sidewinder | 10 | Physical |
| 5 | scorpion | 28 | Physical |
| 6 | camel | 31 | Physical |
| 7 | tiger | 36 | Physical |
| 8 | imp | 48 | Physical |
| 8 | initiate | 48 | Magical See NOTE 9 |
| 10 | fire lizard | 65 | Physical |
| 11 | flame giant | 80 | Physical |
| 12 | monk | 97 | Magical See NOTE 1,2,9 |
| 12 | shade | 98 | Magical |
| 13 | hell hound | 110 | Physical |
| 14 | salamander | 124 | Physical |
| 16 | basilisk | 189 | Physical See NOTE 3 |
| 18 | nightmare | 261 | Physical See NOTE 4 |
| 20 | magman | 378 | Physical |
| 20 | succubus | 431 | Physical |
| 22 | incubus | 586 | Physical |
| 24 | devil | 891 | Magical See NOTE 5 |
| 26 | red dragon | 1178 | Magical See NOTE 6 |
| 29 | hydra | 2071 | Physical See NOTE 7 |
| 30 | efreeti | 2467 | Magical See NOTE 8 |
| 31 | Lor | - | - |
| 31 | Dara | - | - |
| 31 | Black | - | - |
| 31 | abbot | - | - |
| 31 | giant snake | - | - |
| 31 | Zoth | - | - |
| 31 | fiend | - | - |
| 31 | demon lord | - | - |
Physical monsters are easier for a Fighter to fight.
Magical monsters are easier for Mages.
At higher levels, magical monsters will always hit Fighters, and physical monsters will always lay the smack down on mages.
How to beat the basilisk?
Hit Point Values Contributed by Brandy “Thunderstruck” Tanner
Monster Types and Notes Contributed by David “Tanis” Brashear
Fire Creatures provided by deinen_0 * = agressive <will attack own element>
Creature Hit Points Experience
-------- ---------- ----------
Sidewinder 17-19 14
Scorpion 24-28 16
Camel 28-34 66
Tiger 34-40 66
Initiate 40-48 132
Fire Lizard 58-69 180-200
Flame Giant 71-84 250-300
Shade 83-100 475-520
Monk 83-100 475-520
Hellhound 100-122 800-1,300
Salamander 124-145 1,350
Basilisk 177-209 3,400
Nightmare 256-304 7,700
* Magman 360-437 20,000
Succubus 360-437 20,000
Incubus 521-591 45.000
Devil 771-908 106,500
Red Dragon 1,082-1,301 200,000
Hydra 1,927-2,163 800,000
* Efreeti 2,425-2,718 1,200,000
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